My next character is named Mathis. He is a Breton from Cyrodiil. I plan to write up his back story for my next post. I have already begun play with Mathis and am thoroughly enjoying it. He is nowhere near the Sorcerer build described in Mason's build. And since I am role playing his adventure, I will be organically working toward that build.
Below are some of the role playing rules I am incorporating into this play through:
- Even though I am following a build, Mathis must have an in-game reason for the things he does.
- Mathis must eat 2-3 meals a day. (Seems like a no-brainer to me.)
- Mathis must sleep everyday.
- Level-ups will occur after Mathis gets a full night's rest. (Like in Oblivion, Mathis will need to sleep to gain his next level. No saving a level up for emergency heals.)
- Mathis is limited to what he can carry around with him.
- 1 dagger
- 2 weapons (This is in addition to his dagger. Staves will count as weapons)
- 1 full suit of armor
- 2-3 sets of clothes
- 10-15 potions maximum
- 3 days worth of food (Since there is no way to drink water in this game, I will assume he carries a waterskin as well. After all, you cannot drink wine and mead all the time.)
- 5-10 soul gems
- Anything else, I think he can realistically carry with him.
- Mathis can carry more equipment as loot.
- 1 more weapon over his allotment
- 1 suit of armor or shield (3 minor pieces of armor can be substituted.)
- Anything else, I think he can realistically haul away
- No Fast Travel allowed. In fact I will limit Mathis to mostly walking. Every now and then I may have him jog for short bursts. Carriages will be OK, if Mathis thinks he can afford it.
- Other rules as I come up with them.
This should be an interesting play through for me as I will have to come up with reasons for why Mathis does stuff.
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